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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Fozzie
C C P C C P Alliance
9538

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Posted - 2014.04.01 17:32:00 -
[1] - Quote
Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9539

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Posted - 2014.04.01 17:46:00 -
[2] - Quote
Anhenka wrote:Dev Blog was really quite hazy about the some of the important bit of the Sentry Drone alterations.
With the base increase of T1 Sentries, and the 2% increase per level, will a char with say Racial Drone spec IV and all the other drone skills maxed deal equal or less damage with a set of T2 Sentries (Say Gardes) than they did previously with the same skills?[
You spelled the damage changes out quite clearly for everything else, but left the effects on T2 sentries quite hazy.
This was mainly because the spelling out the details a bit more long winded for sentries since they're not changing by uniform percentages. I decided to pass along the basics and let the spreadsheet at the end provide the specifics.
In practice, damage with T2 Gardes and Bouncers will be going down a bit (but with Bouncers gaining a lot of tracking and Gardes gaining a fair amount of falloff) while damage with T2 Curators and Wardens goes up a bit. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9539

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Posted - 2014.04.01 17:48:00 -
[3] - Quote
Grarr Dexx wrote:So how about giving drone assist back to pirates in lowsec?
The opportunities for confusion about the crimewarch implications of actions (the pilot who assisted the drones would lose sec status and get gate guns without any direct action on their part) means this is not something we plan to change.
Drone assist will continue to be a mechanic that is somewhat limited in empire space, along with other mechanics such as bombs and bubbles. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9541

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Posted - 2014.04.01 18:23:00 -
[4] - Quote
Lucas Quaan wrote:Those lowslot omnis, will they be a passive unscripted equivalent to TEs? Yes, they will work in exactly the same way as TEs.
penifSMASH wrote:What racial drone spec skill will affect Shadow bombers? Shadows (like all fighters and fighter bombers) are T1, and the racial drone spec skills only affect T2 drones.
Aineko Macx wrote:So will Omnis also affect Fighters and FiBos now? Fighters, yes. Fighter Bombers, no since FiBos use a modified missile formula instead of tracking and optimal range attributes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9541

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Posted - 2014.04.01 18:24:00 -
[5] - Quote
leich wrote:"Fighter Bombers will need Drone Interfacing 5 and two Tech Two Drone Damage Amplifiers to slightly surpass their current damage rates"
but
"This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load"
as these two lines contradict each other are they nerfing supers or not
and if they are why would you reduce super damage they need a massive buff please fix.
We expect that Supercarrier pilots will make use of Drone Damage Amplifiers as they see fit. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9560

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Posted - 2014.04.02 11:34:00 -
[6] - Quote
Good morning everyone.
Since it's April 2nd I want to go ahead and confirm once and for all that our balance posts and blog yesterday were 100% legit. We had a little fun subverting expectations and making honest announcements on April 1st. 
To answer a couple of questions and issues raised so far:
- I love you too Dinsdale, never change.
- We'll be increasing the mining yield of all mining drones by 33% to compensate for the change to Drone Interfacing. This means that at max skills mining drones will have identical yield to pre-patch and at lower skills they will be improved. Thanks to CSM member Mike Azariah for reminding me.
- There's currently a display bug that makes the Drone Navigation computer say that it adds newtons of force. It actually increases drone MWD top speed by a percentage, +30% for T2.
- Grath if you think this change nerfs the speed at which supercarriers reinforce sov structures, you're doing it wrong.
- I'm seeing a fair bit of confusion about the details of the Sentry changes. I left the nitty gritty details out of the text section of the blog since they don't lend themselves to easy summaries and the actual numbers were in the spreadsheet, but I'll go over the end results of the changes to T1 and T2 sentries here so people can see the whole picture. These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage
- We understand the frustrations expressed by some about how these changes do not address the Drone UI, AI and/or Ewar Drones. These are important issues, but they require a different set of resources to solve and we are not going to hold back meaningful positive changes to wait until we can fix everything at once.
- We are hearing the feedback from those of you who argue that this change doesn't go far enough to make the Caldari and Amarr drones competitive. it is too soon to announce anything else yet but we're taking this feedback to heart.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9569

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Posted - 2014.04.02 14:04:00 -
[7] - Quote
Obil Que wrote: Can you address the question of access to racial T2 sentries for those with Sentry Drone Interfacing trained to V. As it stands, those with that skill will lose access to existing weapons when the requirement for racial skills is implemented. Will those pilots receive the minimum level of racial skill to compensate?
Players will not be given racial drone spec skills. We're announcing this change early so that players have plenty of time to train the skills before the patch.
XBruin wrote:CCP Fozzie: please stop avoiding the question!
Clearly this is a buff to Wyverns and a nerf to Armor Supercaps, the Nyx especially.
The Wyvern will now have the best tank as well as the best DPS due to lowslot availability.
Please clarify if this was a conscious decision, and if so, what was the rationale behind it?
I'm sure many of us would appreciate some transparency here... Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9574

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Posted - 2014.04.02 14:46:00 -
[8] - Quote
Sniper Smith wrote:CCP Fozzie -- I asked this a few pages back, I'll ask again.
Can we look forward to Drone related hardwires ? Drones are the only primary weapon system in Eve without any hardwires. Honestly I don't even need DPS hardwires [though that would be nice].. even MWD/Normal Speed, HP, etc would be awesome.
Can we look forward to more Drone Rigs ? As it stands there are a few universal for speed and such, and then the mining and sentry specific ones. Can we see either some universal damage ones, or some for Light/Medium/Heavy damage, to complement the Sentry one ?
We have the Nav Computer, that boosts MWD speed, and the Rig that boosts normal speed.. any chance we can see a Mid to boost normal speed too ? Some drones, most notably Havies, would REALLY benefit from more speed chasing targets without having to give up a Rig slot.
Lastly, Sisters of Eve are now a Drone wielding force. Shouldn't they also get some of the Drone faction mods ? (probably some laser ones too) .. It only makes sense to keep them in line with the other factions and their selection of mods that are tied to their weapon systems.
If you could address some of this I'd be most thankful.
We're not going to be expanding the modifiers on drones any more than this for one expansion, as we need to make sure that we can keep track of how the changes we're making has affected behavior. All of those are options for the future, however. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9574

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Posted - 2014.04.02 16:22:00 -
[9] - Quote
Grath Telkin wrote: increasing the weapon system risk
Fighter Bombers are getting double base HP, plus the effects of the Drone Durability skill. This makes them less vulnerable to bombs, not more vulnerable. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9583

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Posted - 2014.04.02 17:19:00 -
[10] - Quote
One more quick update before I go home. I'll do another more comprehensive pass on the thread tomorrow.
For the racial Drone Specialization skill requirements, we're going to be reducing the requirements for all T2 drones to level 1 of the skill.
That means for example Gallente Drone Spec level 1 will unlock Hobgoblin IIs, Hammerhead IIs, Ogre IIs, and Garde IIs (assuming you have the requisite T1 drone skills at level 5). This brings the drone spec skills more in line with the rest of our T2 weapon specialization skills. Training the skill beyond level 1 will still be advisable in order to get the extra damage boost, of course. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9608

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Posted - 2014.04.03 10:29:00 -
[11] - Quote
BraiZure Harloon wrote:On the smaller scale did I miss a modification to drone damage based ships? If not looks like I'm getting closer to quitting eve, because my max skill Arbitrator just got it's DPS cut by over a 25%. Hammer Head IIs x5 +33% base damage increase -50% Drone Interfacing = -27%. Please tell me I am missing something or my math is wrong because last I checked anything over a 25% damage reduction is a total nerf? On a side note I saw nothing about removing or reducing stacking penalty from Ewar and Combat Util drones leaving them still useless.
Your math is flawed.
Currently you can look at the way drone interfacing interacts with base drone damage as: 1 x 2 = 2 After this change it will be: 1.33(repeating) x 1.5 = 2 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9609

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Posted - 2014.04.03 14:53:00 -
[12] - Quote
Sorry for the delay in answering some of the skill questions guys.
As many of you have suggested, we'll be giving pilots the same level in Light Drone Operation and Medium Drone Operation as the highest level they have in either Scout Drone Operation or Combat Drone Operation over the patch downtime.
The Light Drone Operation skill will be rank 1, the Medium Drone Operation skill will be rank 2. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 15:38:00 -
[13] - Quote
Destoya wrote:Quote:Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges. Numbers, please
The numbers are all available in the spreadsheet linked at the end of the blog. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 16:45:00 -
[14] - Quote
Calliwrath wrote:CCP Fozzie wrote:Destoya wrote:Quote:Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges. Numbers, please The numbers are all available in the spreadsheet linked at the end of the blog. Shouldn't the heavy drones orbit farther then the medium drones ? In the spreadsheet it's the same optimal for both.
Same optimal, but the heavy drones orbit farther away and have more falloff.
Note that the optimal for all the combat drones is much farther than their orbit range. However more optimal and falloff comes in useful against targets that move around too much for a stable orbit. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10641

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Posted - 2014.05.30 17:27:00 -
[15] - Quote
Gin Alley wrote:Can I still control half of 0.0 with a sentry carrier blob thats all I wanna know..
You can do anything if you work hard and believe in yourself. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10642

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Posted - 2014.05.30 17:56:00 -
[16] - Quote
Tipa Riot wrote:In the latest summary dev blog I read about a change to the tracking/optimal to all drones ... will they now be able to apply damage to small stationary targets when in orbit? Last week when I tested on SiSi Hammers where not at all and Hobs only occasionally applying damage to a stationary Hobgoblin II ... In contrast during approach before reaching orbit they applied almost the full damage. Maybe this test was not realistic, because in a real fight the enemy drones would move ... but webbing seems counterproductive in this case.
Drones will not have a better chance of hitting small stationary targets than before, but against very small targets like light drones their transversal can still be a significant challenge. That being said, try the same test with an Infiltrator drone and you'll notice an improvement. Hammerheads have the weakest tracking of all medium drones. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10674

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Posted - 2014.06.02 13:51:00 -
[17] - Quote
Harvey James wrote:fozzie ... are geckos going to be updated with the new drone ranges etc? .. and also will 1 gecko they still do more dps than 2 ogres like they do now ?
Geckos are indeed being updated with the new ranges, but their base damage is not changing in Kronos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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